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A programmable liquid shading interface for buildings
A biological organism model that can tell us how to build cities
A robot that crawls with a change in humidity
A self-forming network pattern
A particle model applied to unstable fluid flow
A window that can be watered into opening
An automated window pocket to regulate light transmission
A building that behaves like a fish skin
A 'hygromagnetic' actuation system
A building interface that breathes
A single self-organizing cell
A shape-programmable aperture
A multilayered fluidic architecture for buildings
Pneumatic pattern dynamics
rkay@seas.harvard.edu
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